A WILD BLOG POST APPEARED! (Or: A Picture is Worth 100d10 Words)

By | May 5th, 2016|Derailed Archive, Nick's Posts|

First off, I am going to level with you guys: If I said I didn’t start out writing this post by Googling “how to write a blog post” it would be a bold-faced lie.  Here at Derailed we have been tossing around the idea of all of us (Tom, Fiona, and myself) posting weekly blogs here on DerailedGames.com about various [...]

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Dungeon Design

By | May 4th, 2016|Derailed Archive, Tom's Posts|

Last week, I talked about the importance of meaningful choices in dungeon design. This week, I’m going to talk about some more specific techniques I like to use in dungeon design. Often, when GMs design dungeons, they think of them as a series of connected rooms. Some rooms have combat encounters, others have traps, and [...]

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Thoughts on dungeons and choices in RPGs

By | May 4th, 2016|Derailed Archive, Tom's Posts|

The other day I was on ENWorld (an rpg community site) and was posting a reply to a thread where someone was asking about dungeon design, specifically how to go about it (link). He was a new GM, and he said that published material hadn’t been especially helpful. The whole topic got me thinking about [...]

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Vague vs Open-Ended Rules

By | May 4th, 2016|Derailed Archive, Tom's Posts|

In different RPGs, there are different approaches to how open-ended the rules should be. Some RPGs prefer very definite rules, in which there is little left to interpretation, while other games have naturalistic rules that rely heavily on interpretation to make sense. A naturalistic rule is something like, “this spell allows you to create a [...]

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The Humble Tavern

By | May 4th, 2016|Derailed Archive, Tom's Posts|

(Note: this post is aimed at fairly new GMs, or GMs who are looking for a very nuts-and-bolts way of approaching things. I still think it’s interesting, even if you’re an experienced GM, but this is all based on my personal approaches to things, and your methods almost certainly work better for your style and [...]

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